<aside> ⛳ Role: Growth, Business Strategy, Game Designer, User Acquisition, Arcadian Lab
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| Game Link | URL | Role descripton |
|---|---|---|
| Crop to Craft | https://play.google.com/store/apps/details?id=com.al.craftfactorytycoon | Game Design, Product Management, Growth Marketing |
| Idle Farm Factory | https://play.google.com/store/apps/details?id=com.al.farmfactory&hl=en | Game Design, Product Management, Growth Marketing |
| Idle Pizza | https://play.google.com/store/apps/details?id=com.al.idle.pizza.production&hl=en | Game Design, Product Management, Growth Marketing |
| Airport 3D | https://play.google.com/store/apps/details?id=com.al.airport&hl=en | Game Design, Product Management, Growth Marketing |
| Fashion Boutique | https://play.google.com/store/apps/details?id=com.al.outlet.sim | Game Design, Product Management, Growth Marketing |
| Perfect Girl Runner | https://play.google.com/store/apps/details?id=com.al.perfect.girl.runner | Game Design, Product Management, Growth Marketing |
| Bank Smash | https://play.google.com/store/apps/details?id=com.al.bank.smash | Game Design, Product Management, Growth Marketing |
Assist in overall business strategy, creating opportunities in products on multiple platforms to create revenue growth through improved game design and user acquisition processes, focusing on hybrid IAA / IAP monetisation.
Diversified from single revenue generating product that was totally depended on IAA, and increased revenue stream to more than 6 products, introducing IAP revenue where there was none by focusing on improving game design by deep analytical understanding of player engagement data, undertaking A/B tests of monetisation and features and assessing their impact on KPI’s to drive product performance.
<aside> ⛳ Role: Consultant for Game Design, Production, Publishing and Marketing; Press For Play
</aside>
Creating concepts, game designs documents (core loops, level design, progression, economy, monetisation) and leading the team for producing titles that can be scaled successfully through a combination of paid and organic user acquisition.
Airplane Flight Early Access

Balls Rolling Production

<aside> ⛳ Role: Consultant for Game Design, Publishing and Marketing; AT Play
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Designed games, led the production and publishing strategy, iterating on products to increase retention to 30% while simultaneously increasing user acquisition scale on Google Play to more than 3000 dl’s per day, with an average ROAS of 223%, achieving 25% users on Level 20.


Mega Vehicle 100K+ DLs Release 2023

<aside> ⛳ Role: Product Manager; Red Shift Games
</aside>
As product owner, created the games design and led the team to produce and iterate on the gameplay that generated 20% D1 through paid user acquisition on Google Play.
Archer Shooter 100K+ DLs Release 2022

<aside> ⛳ Role: Studio Director, Game Design and Production; Arcadian Labs
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